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The SilvertongueKnives scratch, but words and desires cut deep. You get what you want without anyone even knowing it. You can press their buttons and pull their levers. |
| Goal | Capture a heart |
| Boon | Manipulator |
| Bane | Reliant on towers of lies |
| Catnip | Play with the naive, get someone's devotion |
| Mania | Obsess over one person and triple down on one goal |
| Setup | Who adores you? What privileges have you secured? |
| Grounding | With whom are you honest? Whose opinion can hurt you? What of yourself are you hiding? |
| Flair | Sexy silk / Modest veils / Carnival-barker bowtie |
| Opus | Thought-extractor / Enticing perfume / Cheater's games |
| Fiend | Luxurious fluff / Ceiling spy / Bouncy jester |
Finger String
Only you use a Strings mechanic. As a Move consequence, you can take a String on a character, or give them one on you. Define it as a specific form of leverage. A String can be spent, when relevant, to cause the automatic success or failure of a Move.
Cult of Personality
When you Dominate the Room, you have the extra option:
- Command devotion
Never Catch Me Sleeping
When you Dominate the Room and get a 6-, instead of the Move backfiring, you still choose 1 of the rewards, but it requires an inconvenient maneuver that gives someone a String on you.
Dominate the Rube
You can use Dominate the Room on an individual person in an intimate context.
Social Experiment
You can Analyze / Research with Sociology.
Befriend the Normal
When you engage with mainstream society, choose a role, such as:
- Sexy influencer
- Trustworthy peer
- Authority figure
- Thrilling mystery
- Invisible servant
What insight lets you sell it? What must you hide or forego? What makes it fun?
Then roll plus Sociology.
10+: Come up with an important and enticing person on whom you have a String.
7-9: How did you almost get busted?
6-: You have to maintain a negative Asset for the ruse. Ex:
- Restrictive costume
- Silence
- Playing dumb
- Hanging onto a lover
- Blocking psionic probes
Opportunistic Support
When a PC is at 4 Feelings (or an NPC is near their breaking point), you can talk them down, clear their Feelings, and take a String on them. The player might suggest what it was they needed to hear (in the short term).
