Index

The Silvertongue

Knives scratch, but words and desires cut deep. You get what you want without anyone even knowing it. You can press their buttons and pull their levers.

GoalCapture a heart
BoonManipulator
BaneReliant on towers of lies
CatnipPlay with the naive, get someone's devotion
ManiaObsess over one person and triple down on one goal
SetupWho adores you? What privileges have you secured?
GroundingWith whom are you honest? Whose opinion can hurt you? What of yourself are you hiding?
FlairSexy silk / Modest veils / Carnival-barker bowtie
OpusThought-extractor / Enticing perfume / Cheater's games
FiendLuxurious fluff / Ceiling spy / Bouncy jester

Finger String

Only you use a Strings mechanic. As a Move consequence, you can take a String on a character, or give them one on you. Define it as a specific form of leverage. A String can be spent, when relevant, to cause the automatic success or failure of a Move.

Cult of Personality

When you Dominate the Room, you have the extra option:

Never Catch Me Sleeping

When you Dominate the Room and get a 6-, instead of the Move backfiring, you still choose 1 of the rewards, but it requires an inconvenient maneuver that gives someone a String on you.

Dominate the Rube

You can use Dominate the Room on an individual person in an intimate context.

Social Experiment

You can Analyze / Research with Sociology.

Befriend the Normal

When you engage with mainstream society, choose a role, such as:

What insight lets you sell it? What must you hide or forego? What makes it fun?

Then roll plus Sociology.

10+: Come up with an important and enticing person on whom you have a String.

7-9: How did you almost get busted?

6-: You have to maintain a negative Asset for the ruse. Ex:

Opportunistic Support

When a PC is at 4 Feelings (or an NPC is near their breaking point), you can talk them down, clear their Feelings, and take a String on them. The player might suggest what it was they needed to hear (in the short term).